Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Good fortune |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Zora Quaman's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
29 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Make an unexpected connection outside Zora Quaman's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
42 |
Failed to qualify for Surveyor (Scout). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Forced to muster out. |