Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Befriended by a senior agent. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
During a battle, defeat or victory depends on Adelia McKee's actions. Adelia McKee actions lead to an honorabe discharge. |
4 |
28 |
Became a Merchant (Merchant Marine). |
4 |
31 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Failed to qualify for Thief (Rogue). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Returned to Merchant (Merchant Marine). |
6 |
36 |
Given advanced training in a specialist field |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A series of bad deals and decisions force Adelia McKee into bankruptcy. Adelia McKee salvages what Adelia McKee can. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
42 |
Retired. |
8 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Gained a contact. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |