Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Join a social movement. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
22 |
Go undercover to investigate an enemy. |
2 |
22 |
Betrayed by a friend. One of Akurrgh Aekhllu's Contacts or Allies betrays Akurrgh Aekhllu, ending Akurrgh Aekhllu's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
25 |
Forced to muster out. |
3 |
25 |
Failed to qualify for Physician (Scholar). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Embroiled in legal trouble. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A good deal ensures Akurrgh Aekhllu is living the high life for a few years. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Make an unexpected connection outside Akurrgh Aekhllu's normal circles. Gain a Contact. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Entertainer (Performer). |
7 |
43 |
Criticised a questionable political leader on Akurrgh Aekhllu's homeworld, causing his downfall. Gain an Enemy |
7 |
45 |
Promoted to Entertainer (Performer) rank 1. |
8 |
45 |
Voluntarily left Performer |
8 |
45 |
Became a Drifter (Barbarian). |
8 |
46 |
Attempted a risky adventure and was wildly successful. |
8 |
49 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
49 |
Continued as Drifter (Barbarian). |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Retired at age 53. |