Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Moved to a new world. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Make an unexpected connection outside Albertha Lee's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
A good deal ensures Albertha Lee is living the high life for a few years. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Explorer). |
6 |
39 |
Albertha Lee have no idea what happened to Albertha Lee – they found Albertha Lee's ship drifting on the fringes of friendly space. |
7 |
39 |
Became a Agent (Corporate Agent). |
7 |
43 |
Befriended by a senior agent. |
7 |
43 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
43 |
Continued as Agent (Corporate Agent). |
8 |
44 |
Albertha Lee's work ends up coming home with Albertha Lee, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
44 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
46 |
Gained a contact. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Voluntarily left Merchant Marine |
10 |
48 |
Retired. |
10 |
50 |
Gained a contact. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |