Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Assigned to an urbanised planet torn by war. |
1 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
26 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Alice Matthews refused an offer of inducements to betray Alice Matthews's faith. Gain 1 enemies. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Alice Matthews faith is shaken. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
Alice Matthews is caught in the periphery of a scandal. |
5 |
37 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Alice Matthews retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Free Trader). |
8 |
49 |
Make an unexpected connection outside Alice Matthews's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
51 |
Alice Matthews's ship or starport is destroyed by criminals. Gain them as an Enemy. |