Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Merchant (Broker). |
3 |
28 |
Risk Alice Peck's fortune on a possibility lucrative deal and win. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
30 |
Given advanced training in a specialist field |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Broker) rank 2. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
39 |
Imperial trade restrictions force Alice Peck out of business. |
7 |
39 |
Became a Scout (Explorer). |
7 |
41 |
Psychologically damaged by Alice Peck's time in the scouts. |
8 |
41 |
Became a Citizen (Colonist). |
8 |
42 |
A revolution, attack or other unusual event throws Alice Peck's life into chaos, forcing Alice Peck to leave the planet. |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
43 |
Alice Peck retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
46 |
Continued as Believer (Missionary/Humanitarian). |
10 |
49 |
Alice Peck accepted an offer of inducements to betray Alice Peck's faith. Gain 670,000 in cash. |
10 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
53 |
Good fortune. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |