Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
24 |
Victim of a crime |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Imperial trade restrictions force Almeda Fallow out of business. |
4 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
32 |
Almeda Fallow refused an offer of inducements to betray Almeda Fallow's faith. Gain 1 enemies. |
5 |
33 |
Voluntarily left Mainstream Believer |
5 |
33 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
A series of bad deals and decisions force Almeda Fallow into bankruptcy. Almeda Fallow salvages what Almeda Fallow can. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Make an unexpected connection outside Almeda Fallow's normal circles. Gain a Contact. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |