Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Alvina Larson secretly provide religious rites for a dying leader or noble, although they do not share Alvina Larson's faith. Gain an Ally in the family and a Rival who disagrees with Alvina Larson's choice. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Opponents of Alvina Larson's belief system ambush Alvina Larson. |
2 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Alvina Larson's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Scout (Surveyor). |
5 |
37 |
Alvina Larson spend a great deal of time on the fringes of Charted Space. |
5 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Voluntarily left Surveyor |
6 |
38 |
Became a Citizen (Corporate). |
6 |
42 |
Alvina Larson gain experience in a technical field as a computer operator or surveyor. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
43 |
Alvina Larson gain experience in a technical field as a computer operator or surveyor. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
50 |
Accused of a crime |
8 |
50 |
Promoted to Citizen (Corporate) rank 1. |
9 |
50 |
Became a Prisoner (Fixer). |
9 |
52 |
Alvina Larson is moved to a higher security prison. |
9 |
54 |
Promoted to Prisoner (Fixer) rank 1. |