Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Star Marine (Marine). |
2 |
28 |
Became a Drifter (Wanderer). |
2 |
30 |
Amnesia. |
3 |
32 |
Continued as Drifter (Wanderer). |
3 |
34 |
Drafted into Merchant Marine |
4 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
40 |
Continued as Merchant (Merchant Marine). |
5 |
41 |
Smuggle illegal items onto a planet. |
6 |
44 |
Continued as Merchant (Merchant Marine). |
6 |
47 |
Given advanced training in a specialist field |
6 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
48 |
Continued as Merchant (Merchant Marine). |
7 |
51 |
Make an unexpected connection outside Ann Gordon's normal circles. Gain a Contact. |
7 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |