Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Scarred. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
23 |
Find valuable salvage. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Betrayed by a friend. One of Ann Mathew's Contacts or Allies betrays Ann Mathew, ending Ann Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
33 |
Continued as Believer (Mainstream Believer). |
5 |
36 |
Ann Mathew accepted an offer of inducements to betray Ann Mathew's faith. Gain 180,000 in cash. |
6 |
37 |
Became a Citizen (Worker). |
6 |
39 |
Ann Mathew's business expands, Ann Mathew's corporation grows, or the colony thrives. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Became a Merchant (Broker). |
8 |
47 |
Make an unexpected connection outside Ann Mathew's normal circles. Gain a Contact. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
51 |
Forced to continue current assignment. |
9 |
51 |
Promoted to Merchant (Broker) rank 1. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |