Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Ann Mcarty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
22 |
Became a Merchant (Broker). |
3 |
26 |
Embroiled in legal trouble. |
3 |
26 |
Forced to continue current assignment. |
3 |
26 |
Promoted to Merchant (Broker) rank 1. |
4 |
26 |
Continued as Merchant (Broker). |
4 |
27 |
Embroiled in legal trouble. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
31 |
Ann Mcarty's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
31 |
Became a Citizen (Worker). |
6 |
32 |
Scarred. Owe 1,250 for medical bills. |
7 |
32 |
Switched to Drifter (Scavenger). |
7 |
36 |
Drafted into Explorer |
7 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
36 |
Became a Scout (Explorer). |
8 |
39 |
Psychologically damaged by Ann Mcarty's time in the scouts. |
9 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
39 |
Retired at age 39. |
9 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
40 |
Ann Mcarty secretly provide religious rites for a dying leader or noble, although they do not share Ann Mcarty's faith. Gain an Ally in the family and a Rival who disagrees with Ann Mcarty's choice. |
9 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
43 |
Voluntarily left Mainstream Believer |
10 |
43 |
Retired. |
10 |
45 |
Good fortune. |
11 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
48 |
Birth or Death involving a family member or close friend. |
12 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |