Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
3 |
27 |
Involved in a feud with a rival criminal organization. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
31 |
Annie Mar spend months in the dangerous criminal underworld. |
5 |
34 |
Voluntarily left Pirate |
5 |
34 |
Switched to Entertainer (Journalist). |
5 |
38 |
One of Annie Mar's pieces of art is stolen, and the investigation brings Annie Mar into the criminal underworld. |
6 |
38 |
Continued as Entertainer (Journalist). |
6 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
44 |
Offered job by a patron. Now owe him a favor. |
8 |
45 |
Became a Scout (Surveyor). |
8 |
49 |
Annie Mar's scout ship is one of the first on the scene to rescue the survivors of a disaster but Annie Mar fail to help. Gain an Enemy. |
8 |
49 |
Annie Mar have no idea what happened to Annie Mar – they found Annie Mar's ship drifting on the fringes of friendly space. |
9 |
49 |
Attempted to change assignments. |
9 |
49 |
Failed to qualify for Explorer (Scout). |
9 |
49 |
Continued as Scout (Surveyor). |
9 |
51 |
Spend several years jumping from world to world in Annie Mar's scout ship. |