Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attempted a risky adventure and was injured. |
1 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Gained a contact. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Antonette Neal run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Citizen (Worker). |
4 |
30 |
Antonette Neal learn something Antonette Neal should not have – a corporate secret, a political scandal – which Antonette Neal can profit from illegally. |
4 |
31 |
Promoted to Citizen (Worker) rank 1. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
32 |
Political upheaval strikes Antonette Neal's homeworld, and Antonette Neal is caught up in the revolution. |
5 |
35 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
36 |
Antonette Neal's business expands, Antonette Neal's corporation grows, or the colony thrives. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
43 |
Antonette Neal is rewarded for Antonette Neal's diligence or cunning. |
7 |
43 |
Promoted to Citizen (Worker) rank 3. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
47 |
Gained a contact. |
9 |
47 |
Voluntarily left Worker |
9 |
47 |
Returned to Drifter (Scavenger). |
9 |
48 |
Betrayed by a friend. One of Antonette Neal's Contacts or Allies betrays Antonette Neal, ending Antonette Neal's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Became a Entertainer (Artist). |
10 |
51 |
An investigation, tour, project or expedition goes wrong, stranding Antonette Neal far from home. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |