Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
A revolution, attack or other unusual event throws Ara Grant's life into chaos, forcing Ara Grant to leave the planet. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
24 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Gained a contact. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Ara Grant went above and beyond the call of duty. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Established a network of contacts. Gain 3 contacts. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Established a network of contacts. Gain 3 contacts. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Advanced training in a specialist field. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Drifter (Barbarian). |
9 |
49 |
Ara Grant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Failed to qualify for Corporate (Citizen). |
10 |
49 |
Switched to Drifter (Scavenger). |
10 |
53 |
Suffer from a life-threatening illness. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |