Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
26 |
Artie Male's business expands, Artie Male's corporation grows, or the colony thrives. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
34 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
6 |
34 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
36 |
Study Language (Galanglic (3rd Imperium)) as a hobby. |
6 |
38 |
Graduated. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Make an unexpected connection outside Artie Male's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
A series of bad deals and decisions force Artie Male into bankruptcy. Artie Male salvages what Artie Male can. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |