Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
25 |
Hard times caused by a lack of interstellar trade costs Arvilla Willoby's job. |
4 |
25 |
Failed to qualify for Merchant Academy. |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
4 |
26 |
Established a network of contacts. Gain 2 contacts. |
4 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
29 |
Voluntarily left Law Enforcement |
5 |
29 |
Failed to qualify for Free Trader (Merchant). |
5 |
29 |
Switched to Drifter (Scavenger). |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
37 |
Find valuable salvage. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
38 |
Survived a risky adventure but gained nothing. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
Birth or Death involving a family member or close friend. |
10 |
49 |
Voluntarily left Merchant Marine |
10 |
49 |
Entered Merchant Academy with the Business curriculum. |
10 |
53 |
Join a social movement. |
10 |
53 |
Graduated. |