Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Belva Boyd do not know what happened to Belva Boyd. There is a gap in Belva Boyd's memory. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Belva Boyd's Contacts or Allies betrays Belva Boyd, ending Belva Boyd's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Law Enforcement (Agent). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
30 |
Belva Boyd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Entertainer (Performer). |
5 |
33 |
One of Belva Boyd's pieces of art is stolen, and the investigation brings Belva Boyd into the criminal underworld. |
6 |
34 |
Continued as Entertainer (Performer). |
6 |
38 |
Works is especially well received and popular, making Belva Boyd a minor celebrity |
6 |
38 |
Promoted to Entertainer (Performer) rank 1. |
7 |
38 |
Continued as Entertainer (Performer). |
7 |
42 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Entertainer (Performer) rank 2. |
8 |
42 |
Continued as Entertainer (Performer). |
8 |
44 |
Birth or Death involving a family member or close friend. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Became a Scholar (Scientist). |
9 |
47 |
Advanced training in a specialist field. |
10 |
50 |
Attempted to change assignments. |
10 |
50 |
Failed to qualify for Field Researcher (Scholar). |
10 |
50 |
Continued as Scholar (Scientist). |
10 |
54 |
Make a breakthrough in Belva Boyd's field. |
10 |
54 |
Promoted to Scholar (Scientist) rank 1. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |