Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Psychologically damaged by Belva McDermot's time in the scouts. |
2 |
19 |
Failed to qualify for Marine Support (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
20 |
Belva McDermot is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
20 |
Became a Merchant (Broker). |
3 |
24 |
A series of bad deals and decisions force Belva McDermot into bankruptcy. Belva McDermot salvages what Belva McDermot can. |
4 |
24 |
Continued as Merchant (Broker). |
4 |
26 |
Make an unexpected connection outside Belva McDermot's normal circles. Gain a Contact. |
4 |
28 |
Promoted to Merchant (Broker) rank 1. |
5 |
28 |
Continued as Merchant (Broker). |
5 |
31 |
A new romantic starts. Gain an Ally. |
5 |
32 |
Promoted to Merchant (Broker) rank 2. |
6 |
32 |
Continued as Merchant (Broker). |
6 |
35 |
A sudden war destroys Belva McDermot's trade routes and contacts, forcing Belva McDermot to flee that region of space. |
6 |
35 |
Gain rebels as Enemy |
7 |
35 |
Switched to Scout (Surveyor) with previous rank. |
7 |
36 |
Belva McDermot survey an alien world. |
7 |
39 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
39 |
Continued as Scout (Surveyor). |
8 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
43 |
Switched to Merchant (Free Trader). |
9 |
46 |
Belva McDermot's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
46 |
Became a Drifter (Wanderer). |
10 |
49 |
Attempted a risky adventure and was injured. |
10 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
50 |
Continued as Drifter (Wanderer). |
11 |
51 |
Nearly killed. Owe 40,000 for medical bills. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
51 |
Retired at age 51. |