Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Nearly killed. Owe 40,000 for medical bills. |
1 |
19 |
Gain Enemy if Bessie Dunn don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Bessie Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Explorer). |
3 |
29 |
Bessie Dunn survey an alien world. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
Bessie Dunn's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bessie Dunn fail to help. Gain an Enemy. |
4 |
31 |
Bessie Dunn's ship is damaged, and Bessie Dunn have to hitch-hike Bessie Dunn's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 3 Contacts. Gain 1 Enemies. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Psychologically damaged by Bessie Dunn's time in the scouts. |
6 |
38 |
Became a Rogue (Thief). |
6 |
39 |
Involved in a feud with a rival criminal organization. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Rogue (Thief) rank 1. |
7 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
44 |
Scarred. Owe 2,500 for medical bills. |
8 |
44 |
Retired. |
8 |
48 |
Victim of a crime. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Moved to a new world. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |