Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Birth or Death involving a family member or close friend. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Bessie French's work ends up coming home with Bessie French, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
28 |
Bessie French gain experience in a technical field as a computer operator or surveyor. |
3 |
28 |
Promoted to Citizen (Corporate) rank 1. |
4 |
28 |
Voluntarily left Corporate |
4 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Gain Enemy if Bessie French don't already have one. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Switched to Citizen (Colonist). |
6 |
39 |
Bessie French's business expands, Bessie French's corporation grows, or the colony thrives. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
44 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
44 |
Failed to qualify for Artist (Entertainer). |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
48 |
Encounter a Psionic institute. |
8 |
48 |
Tested for psionic powers |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
51 |
Bessie French run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |