Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Field Researcher (Scholar). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
28 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
28 |
Failed to qualify for Star Marine (Marine). |
4 |
28 |
Returned to Drifter (Scavenger). |
4 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Became a Citizen (Colonist). |
5 |
30 |
Betty Bartley's business expands, Betty Bartley's corporation grows, or the colony thrives. |
5 |
33 |
Promoted to Citizen (Colonist) rank 1. |
6 |
33 |
Continued as Citizen (Colonist). |
6 |
37 |
Hard times caused by a lack of interstellar trade costs Betty Bartley Betty Bartley's job. |
7 |
37 |
Became a Scout (Explorer). |
7 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
41 |
Continued as Scout (Explorer). |
8 |
43 |
Spend several years jumping from world to world in Betty Bartley's scout ship. |
9 |
45 |
Voluntarily left Explorer |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
47 |
Betty Bartley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
Good fortune |