Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Entered Merchant Academy with the Business curriculum. |
2 |
24 |
Join a social movement. |
2 |
26 |
Graduated. |
3 |
26 |
Became a Merchant (Broker). |
3 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
30 |
Make an unexpected connection outside Betty McGhee's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Betty McGhee's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
A series of bad deals and decisions force Betty McGhee into bankruptcy. Betty McGhee salvages what Betty McGhee can. |
6 |
35 |
Became a Rogue (Enforcer). |
6 |
39 |
Involved in a gambling ring. |
6 |
39 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
39 |
Continued as Rogue (Enforcer). |
7 |
43 |
Betrayed by a friend. One of Betty McGhee's Contacts or Allies betrays Betty McGhee, ending Betty McGhee's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Failed to qualify for Artist (Entertainer). |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
47 |
Find valuable salvage. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
51 |
Injured. Fully recovered. Owe 5,000 for medical bills. |