Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attempted a risky adventure and was injured. |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Betty Stephens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
29 |
Betty Stephens went above and beyond the call of duty. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
33 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
33 |
Became a Merchant (Free Trader). |
6 |
36 |
A good deal ensures Betty Stephens is living the high life for a few years. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
45 |
Moved to a new world. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Became a Citizen (Corporate). |
9 |
49 |
Betty Stephens's business expands, Betty Stephens's corporation grows, or the colony thrives. |
9 |
49 |
Promoted to Citizen (Corporate) rank 1. |
10 |
49 |
Continued as Citizen (Corporate). |
10 |
50 |
Betty Stephens learn something Betty Stephens should not have – a corporate secret, a political scandal – which Betty Stephens can profit from illegally. |
10 |
53 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |