Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Moved to a new world. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
A job goes wrong, forcing Birdie Harrington to flee off-planet. |
3 |
24 |
Became a Scout (Explorer). |
3 |
26 |
Psychologically damaged by Birdie Harrington's time in the scouts. |
3 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
31 |
Severely injured. Owe 5,000 for medical bills. |
5 |
31 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
5 |
32 |
Betrayed by a friend. One of Birdie Harrington's Contacts or Allies betrays Birdie Harrington, ending Birdie Harrington's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Worker (Citizen). |
6 |
32 |
Became a Drifter (Scavenger). |
6 |
36 |
Drafted into Merchant Marine |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Moved to a new world. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Make an unexpected connection outside Birdie Harrington's normal circles. Gain a Contact. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |