Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
4 |
29 |
Became a Scholar (Physician). |
4 |
30 |
Make a breakthrough in Brandie Fawns's field. |
5 |
33 |
Continued as Scholar (Physician). |
5 |
36 |
Caught cheating in some fashion, advancing Brandie Fawns's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
36 |
An expedition or voyage goes wrong, leaving Brandie Fawns stranded in the wilderness. |
5 |
36 |
Gain an Enemy |
6 |
37 |
Continued as Scholar (Physician). |
6 |
39 |
Entangled in a bureaucratic or legal morass that distracts Brandie Fawns from Brandie Fawns's work. |
6 |
41 |
Forced to continue current assignment. |
6 |
41 |
Promoted to Scholar (Physician) rank 1. |
7 |
41 |
Continued as Scholar (Physician). |
7 |
43 |
An expedition or voyage goes wrong, leaving Brandie Fawns stranded in the wilderness. |
8 |
43 |
Became a Drifter (Barbarian). |
8 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
47 |
Became a Entertainer (Artist). |
9 |
51 |
Join homeworld’s celebrity circles |
9 |
51 |
Gain a contact |
9 |
51 |
Promoted to Entertainer (Artist) rank 1. |