Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Candice Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
30 |
Candice Hall foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Candice Hall join a gambling circle on board. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
38 |
Gained a contact. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Refuse to abuse Candice Hall's position for profit. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
46 |
Candice Hall foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
46 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
8 |
46 |
Voluntarily left Line/Crew |
8 |
46 |
Failed to qualify for Explorer (Scout). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Given advanced training in a specialist field |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |