Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
25 |
Spent the college years partying. |
3 |
27 |
Graduated with honors. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
28 |
Imperial trade restrictions force Cecile Bennett out of business. |
5 |
28 |
Became a Scholar (Field Researcher). |
5 |
30 |
A rival researcher blackens Cecile Bennett's name or steals Cecile Bennett's research. Gain a Rival. |
6 |
32 |
Continued as Scholar (Field Researcher). |
6 |
36 |
Make a breakthrough in Cecile Bennett's field. |
6 |
36 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
36 |
Voluntarily left Field Researcher |
7 |
36 |
Became a Agent (Corporate Agent). |
7 |
38 |
Advanced training in a specialist field. |
7 |
40 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
40 |
Continued as Agent (Corporate Agent). |
8 |
43 |
Go undercover to investigate an enemy. |
8 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Agent (Corporate Agent). |
9 |
45 |
An investigation takes on a dangerous turn. |
9 |
48 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
10 |
48 |
Continued as Agent (Corporate Agent). |
10 |
49 |
Gained a contact. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |