Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Join a social movement. |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Journalist (Entertainer). |
2 |
28 |
Became a Drifter (Barbarian). |
2 |
30 |
Celia Learmonth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
32 |
Imperial trade restrictions force Celia Learmonth out of business. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
37 |
Make an unexpected connection outside Celia Learmonth's normal circles. Gain a Contact. |
5 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Continued as Merchant (Merchant Marine). |
6 |
43 |
A series of bad deals and decisions force Celia Learmonth into bankruptcy. Celia Learmonth salvages what Celia Learmonth can. |
7 |
43 |
Became a Rogue (Enforcer). |
7 |
46 |
Gained a contact. |
8 |
47 |
Continued as Rogue (Enforcer). |
8 |
50 |
A crime lord considers Celia Learmonth his protégé. |
8 |
51 |
Promoted to Rogue (Enforcer) rank 1. |