Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Political upheaval strikes Cherly Lewis's homeworld, and Cherly Lewis is caught up in the revolution. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Entertainer (Artist). |
3 |
28 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
3 |
30 |
Promoted to Entertainer (Artist) rank 1. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
36 |
Gain Enemy if Cherly Lewis don't already have one. |
6 |
38 |
Voluntarily left Scavenger |
6 |
38 |
Failed to qualify for Surveyor (Scout). |
6 |
38 |
Switched to Drifter (Barbarian). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
46 |
Betrayed by a friend. One of Cherly Lewis's Contacts or Allies betrays Cherly Lewis, ending Cherly Lewis's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
46 |
Failed to qualify for Corporate (Citizen). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Make an unexpected connection outside Cherly Lewis's normal circles. Gain a Contact. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Make an unexpected connection outside Cherly Lewis's normal circles. Gain a Contact. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |