Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Cherry Moore's Contacts or Allies betrays Cherry Moore, ending Cherry Moore's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
24 |
Public opinion turns on Cherry Moore. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A good deal ensures Cherry Moore is living the high life for a few years. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Cherry Moore's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Cherry Moore's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
37 |
Became a Scout (Explorer). |
7 |
38 |
Spend several years jumping from world to world in Cherry Moore's scout ship. |
7 |
41 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
41 |
Continued as Scout (Explorer). |
8 |
42 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Promoted to Scout (Explorer) rank 2. |
9 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Attempted to change assignments. |
9 |
45 |
Failed to qualify for Surveyor (Scout). |
9 |
45 |
Continued as Scout (Explorer). |
9 |
47 |
Psychologically damaged by Cherry Moore's time in the scouts. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
51 |
Cherry Moore is chosen to represent Cherry Moore's faith in a vid show or other highly public forum. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |