Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Army (Cavalry) with the new title Private. |
2 |
30 |
Assigned to an urbanised planet torn by war. |
2 |
30 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
30 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
3 |
30 |
Continued as Army (Cavalry). |
3 |
34 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
34 |
Gain rebels as Enemy |
4 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
37 |
A series of bad deals and decisions force Christie Moore into bankruptcy. Christie Moore salvages what Christie Moore can. |
5 |
37 |
Became a Drifter (Scavenger). |
5 |
41 |
Suffer from a life-threatening illness. |
6 |
41 |
Failed to qualify for Surveyor (Scout). |
6 |
41 |
Switched to Drifter (Wanderer). |
6 |
43 |
Betrayed by a friend. One of Christie Moore's Contacts or Allies betrays Christie Moore, ending Christie Moore's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
45 |
Christie Moore aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
45 |
Switched to Drifter (Barbarian). |
9 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Drifter (Barbarian). |
9 |
53 |
Christie Moore do not know what happened to Christie Moore. There is a gap in Christie Moore's memory. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |