Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Failed to qualify for Thief (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Good fortune |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Christy Mahon is living the high life for a few years. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Embroiled in legal trouble. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Failed to qualify for Cavalry (Army). |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Christy Mahon's Contacts or Allies betrays Christy Mahon, ending Christy Mahon's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Scout (Courier). |
7 |
41 |
Spend several years jumping from world to world in Christy Mahon's scout ship. |
8 |
42 |
Continued as Scout (Courier). |
8 |
44 |
Spend several years jumping from world to world in Christy Mahon's scout ship. |
8 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
46 |
Continued as Scout (Courier). |
9 |
47 |
Spend several years jumping from world to world in Christy Mahon's scout ship. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Switched to Merchant (Broker). |
10 |
53 |
Make an unexpected connection outside Christy Mahon's normal circles. Gain a Contact. |
10 |
54 |
Promoted to Merchant (Broker) rank 1. |