Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Christy Reid's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
32 |
Given specialist training in vehicles. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
Christy Reid went above and beyond the call of duty. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
41 |
Christy Reid's work ends up coming home with Christy Reid, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
44 |
Failed to qualify for Free Trader (Merchant). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
46 |
Accepted a deal with criminal or other figure under investigation. |
9 |
46 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
48 |
A prank goes horribly wrong. Gain a Rival. |
9 |
50 |
Graduated. |
10 |
50 |
Returned to Merchant (Merchant Marine). |
10 |
52 |
Embroiled in legal trouble. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |