Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
A good deal ensures Claire Vear is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
A series of bad deals and decisions force Claire Vear into bankruptcy. Claire Vear salvages what Claire Vear can. |
4 |
29 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Claire Vear join a gambling circle on board. |
4 |
33 |
Attempt at commissioned failed. |
4 |
33 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Flight). |
5 |
34 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
34 |
Became a Scout (Courier). |
6 |
37 |
Claire Vear's ship is damaged, and Claire Vear have to hitch-hike Claire Vear's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 2 Contacts. Gain 1 Enemies. |
7 |
37 |
Became a Scholar (Physician). |
7 |
40 |
Moved to a new world. |
8 |
41 |
Voluntarily left Physician |
8 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
45 |
Given specialist training in vehicles. |
8 |
45 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
45 |
Continued as Agent (Law Enforcement). |
9 |
47 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
48 |
Gained a contact. |
10 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |