Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Clarissa Carpenter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
24 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
25 |
A disaster leaves several injured, and others blame Clarissa Carpenter, forcing Clarissa Carpenter to leave Clarissa Carpenter's career. Gain a Rival. |
3 |
25 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
25 |
Became a Merchant (Free Trader). |
4 |
27 |
A good deal ensures Clarissa Carpenter is living the high life for a few years. |
4 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
33 |
A sudden war destroys Clarissa Carpenter's trade routes and contacts, forcing Clarissa Carpenter to flee that region of space. |
5 |
33 |
Gain rebels as Enemy |
6 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
34 |
Clarissa Carpenter aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
34 |
Returned to Drifter (Scavenger). |
7 |
35 |
Find valuable salvage. |
8 |
38 |
Continued as Drifter (Scavenger). |
8 |
39 |
Survived a risky adventure but gained nothing. |
8 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
42 |
Continued as Drifter (Scavenger). |
9 |
45 |
Attempted a risky adventure and was wildly successful. |
9 |
46 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Drifter (Scavenger). |
10 |
50 |
Forced to muster out. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired. |
11 |
51 |
Moved to a new world. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |