Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Good fortune |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Risk Cleo McNab's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Risk Cleo McNab's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
A sudden war destroys Cleo McNab's trade routes and contacts, forcing Cleo McNab to flee that region of space. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Explorer). |
5 |
35 |
Gained a contact. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
39 |
Perform an exemplary service for the scouts. |
6 |
42 |
Promoted to Scout (Explorer) rank 2. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
46 |
Cleo McNab inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
46 |
Failed to qualify for Pirate (Rogue). |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
48 |
Attacked by enemies and injured. |
8 |
48 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
48 |
Gain Enemy if Cleo McNab don't already have one. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
53 |
Contact with Government. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Retired at age 54. |