Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
A good deal ensures Connie Paterson is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Smuggle illegal items onto a planet. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Connie Paterson's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Embroiled in legal trouble. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Courier). |
5 |
38 |
When dealing with an alien race, Connie Paterson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Surveyor (Scout). |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Psychologically damaged by Connie Paterson's time in the scouts. |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
42 |
Gain Enemy if Connie Paterson don't already have one. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
48 |
Amnesia. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
50 |
Connie Paterson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
53 |
Connie Paterson is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |