Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Connie Treadway far from home. |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
Risk Connie Treadway's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Gained a contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
A good deal ensures Connie Treadway is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Victim of a crime |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Failed to qualify for Thief (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Connie Treadway went above and beyond the call of duty. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Connie Treadway's work ends up coming home with Connie Treadway, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
45 |
Failed to qualify for Broker (Merchant). |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
48 |
Connie Treadway do not know what happened to Connie Treadway. There is a gap in Connie Treadway's memory. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Connie Treadway is caught in the periphery of a scandal. |
9 |
50 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |