Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
25 |
Moved to a new world. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
One of Corinne Butler's pieces of art is stolen, and the investigation brings Corinne Butler into the criminal underworld. |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
Gain a patron in the arts. Gain an Ally |
4 |
34 |
Promoted to Entertainer (Performer) rank 3. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
38 |
Refused to criticise a questionable political leader on Corinne Butler's homeworld. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Entertainer (Performer) rank 4. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
42 |
Contact with Government. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Broker). |
7 |
43 |
Corinne Butler's business or ship thrives. |
7 |
46 |
Promoted to Merchant (Broker) rank 1. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
50 |
A sudden war destroys Corinne Butler's trade routes and contacts, forcing Corinne Butler to flee that region of space. |
8 |
50 |
Gain rebels as Enemy |
9 |
50 |
Failed to qualify for Artist (Entertainer). |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
54 |
Promoted to Drifter (Scavenger) rank 1. |