Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Became a Scout (Courier). |
3 |
27 |
Corrie Graham's scout ship is one of the first on the scene to rescue the survivors of a disaster but Corrie Graham fail to help. Gain an Enemy. |
3 |
27 |
Scarred. Owe 2,500 for medical bills. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
Gained a contact. |
5 |
33 |
Continued as Scout (Courier). |
5 |
34 |
Corrie Graham's ship is damaged, and Corrie Graham have to hitch-hike Corrie Graham's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 4 Contacts. Gain 1 Enemies. |
6 |
34 |
Failed to qualify for Corporate (Citizen). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
36 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Retired. |
7 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
Moved to a new world. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |