Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Corrine McNamara foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Corrine McNamara is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Corrine McNamara as an Enemy. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Moved to a new world. |
3 |
30 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
30 |
Continued as Believer (Holy Warrior). |
4 |
33 |
Corrine McNamara aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
33 |
Became a Merchant (Broker). |
5 |
37 |
Make an unexpected connection outside Corrine McNamara's normal circles. Gain a Contact. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
38 |
Corrine McNamara's business or ship thrives. |
6 |
41 |
Promoted to Merchant (Broker) rank 1. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
44 |
Accused of a crime |
8 |
45 |
Became a Prisoner (Inmate). |
8 |
49 |
Disgraced. Word of Corrine McNamara's criminal past reaches Corrine McNamara's homeworld. |
9 |
49 |
Continued as Prisoner (Inmate). |
9 |
51 |
Defeated a prison gang. Gain an Enemy. |