Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Make an unexpected connection outside Daphne Nagle's normal circles. Gain a Contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Corporate (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
41 |
Advanced training in a specialist field. |
7 |
42 |
Voluntarily left Line/Crew |
7 |
42 |
Switched to Merchant (Broker). |
7 |
43 |
A series of bad deals and decisions force Daphne Nagle into bankruptcy. Daphne Nagle salvages what Daphne Nagle can. |
8 |
43 |
Became a Entertainer (Performer). |
8 |
47 |
Spend time with an alien race. Gain a contact. |
9 |
47 |
Continued as Entertainer (Performer). |
9 |
48 |
Gain a patron in the arts. Gain an Ally |