Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Merchant (Broker). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Failed to qualify for Pirate (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
26 |
Serve as the courier for an important message from the Imperium. |
4 |
27 |
Continued as Scout (Courier). |
4 |
29 |
Dawn Greerson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dawn Greerson fail to help. Gain an Enemy. |
4 |
29 |
Dawn Greerson's ship is damaged, and Dawn Greerson have to hitch-hike Dawn Greerson's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 2 Contacts. Gain 2 Enemies. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Courier). |
5 |
34 |
Perform an exemplary service for the scouts. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
Dawn Greerson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Artist (Entertainer). |
7 |
39 |
Returned to Drifter (Wanderer). |
7 |
42 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
42 |
Returned to Merchant (Broker). |
8 |
44 |
Given advanced training in a specialist field |
8 |
46 |
Promoted to Merchant (Broker) rank 1. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
48 |
Risk Dawn Greerson's fortune on a possibility lucrative deal and win. |
9 |
50 |
Promoted to Merchant (Broker) rank 2. |
10 |
50 |
Continued as Merchant (Broker). |
10 |
53 |
A good deal ensures Dawn Greerson is living the high life for a few years. |
10 |
54 |
Forced to muster out. |