Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Risk Dawn Spencer's fortune on a possibility lucrative deal and win. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
30 |
Advanced training in a specialist field |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Star Marine (Marine). |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
31 |
A mission goes wrong; Dawn Spencer and several others are captured and mistreated by the enemy. Gain Dawn Spencer's jailer as an Enemy. |
5 |
31 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Continued as Rogue (Pirate). |
6 |
38 |
A job goes wrong, forcing Dawn Spencer to flee off-planet. |
7 |
38 |
Became a Citizen (Colonist). |
7 |
42 |
A revolution, attack or other unusual event throws Dawn Spencer's life into chaos, forcing Dawn Spencer to leave the planet. |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
45 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
45 |
Became a Noble (Dilettante) with the new title Wastrel. |
9 |
46 |
Gained a contact. |
10 |
49 |
Continued as Noble (Dilettante). |
10 |
50 |
Accused of a crime |