4th Officer Delma Fitzsimons  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 54 F 3 (-1) 1 (-2) 2 (-2) 12 (2) 10 (1) 6 (0)312CA6
Focused
 
Skills
Admin 0
Animals (Handling) 1
Broker 1
Carouse 0
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer 0
Investigate 2
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 0
Melee 0
Persuade 1
Pilot (Capital Ships) 1
Recon 0
Science (Physical Sciences/Physics) 1
Seafarer 0
Stealth 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Citizen Colonist 12
Believer Missionary/Humanitarian Team Leader23
Merchant Merchant Marine 4th Officer23
 
Name Type Affinity Enmity Power Influence Species
Helma Weakman Enemy 0 2 2 1 Kedepu (F/17)
Helma Weakman gains in power and influence.
Geo Barnett Enemy 0 3 2 0 Suerrat (M/70)
Geo Barnett is diminished in both power and influence.
Tyrone Watts Enemy 0 3 4 1 Zaris (M/40)
Tyrone Watts has negatively life-changing event.
Margret Atkins Ally 3 0 1 0 Tapazmal (F/20)
Lilian Kuhn Rival 1 2 0 3 Dynchia, Imperium (F/31)
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Became a Drifter (Barbarian).
1 21 Suffer from a life-threatening illness.
2 21 Became a Citizen (Colonist).
2 22 Delma Fitzsimons is rewarded for Delma Fitzsimons's diligence or cunning.
2 25 Promoted to Citizen (Colonist) rank 1.
3 25 Continued as Citizen (Colonist).
3 28 Life ruined by a criminal gang. Gain the gang as an Enemy
4 28 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 29 Delma Fitzsimons refused an offer of inducements to betray Delma Fitzsimons's faith. Gain 2 enemies.
4 32 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 32 Continued as Believer (Missionary/Humanitarian).
5 35 Delma Fitzsimons is sent to a new community or parish to preach The Word among the poor.
5 36 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
6 36 Continued as Believer (Missionary/Humanitarian).
6 38 Delma Fitzsimons secretly provide religious rites for a dying leader or noble, although they do not share Delma Fitzsimons's faith. Gain an Ally in the family and a Rival who disagrees with Delma Fitzsimons's choice.
7 40 Voluntarily left Missionary/Humanitarian
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
8 44 Continued as Merchant (Merchant Marine).
8 47 Given advanced training in a specialist field
8 48 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 48 Continued as Merchant (Merchant Marine).
9 49 Given advanced training in a specialist field
9 52 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
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