Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
22 |
Delma Fitzsimons is rewarded for Delma Fitzsimons's diligence or cunning. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Delma Fitzsimons refused an offer of inducements to betray Delma Fitzsimons's faith. Gain 2 enemies. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Delma Fitzsimons is sent to a new community or parish to preach The Word among the poor. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Delma Fitzsimons secretly provide religious rites for a dying leader or noble, although they do not share Delma Fitzsimons's faith. Gain an Ally in the family and a Rival who disagrees with Delma Fitzsimons's choice. |
7 |
40 |
Voluntarily left Missionary/Humanitarian |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Given advanced training in a specialist field |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Given advanced training in a specialist field |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |