Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Contact with Government. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attacked by enemies that Delpha Carroll easily defeat. |
2 |
25 |
Gain Enemy if Delpha Carroll don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Spend time with an alien race. Gain a contact. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Scarred. Owe 5,000 for medical bills. |
5 |
35 |
Gain Enemy if Delpha Carroll don't already have one. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Promoted to Drifter (Scavenger) rank 4. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
45 |
Find valuable salvage. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 5. |
8 |
46 |
Voluntarily left Scavenger |
8 |
46 |
Became a Citizen (Colonist). |
8 |
48 |
Delpha Carroll learn something Delpha Carroll should not have – a corporate secret, a political scandal – which Delpha Carroll can profit from illegally. |
9 |
50 |
Continued as Citizen (Colonist). |
9 |
53 |
Life ruined by a criminal gang. Gain the gang as an Enemy |