Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Study Electronics (Computers) as a hobby. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
29 |
Commanding officer takes an interest in Denise Batt's career. |
2 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
29 |
Continued as Navy (Engineer/Gunner). |
3 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
32 |
Submitted to the draft. |
4 |
32 |
Became a Scout (Courier). |
4 |
36 |
Perform an exemplary service for the scouts. |
5 |
36 |
Continued as Scout (Courier). |
5 |
37 |
Serve as the courier for an important message from the Imperium. |
5 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
40 |
Continued as Scout (Courier). |
6 |
43 |
Denise Batt's ship is damaged, and Denise Batt have to hitch-hike Denise Batt's way back across the stars to the nearest scout base. |
6 |
43 |
Gain 6 Contacts. Gain 2 Enemies. |
7 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Denise Batt retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
47 |
Forced to muster out. |
8 |
47 |
Became a Merchant (Broker). |
8 |
51 |
Promoted to Merchant (Broker) rank 1. |