Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Denise Mills far from home. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Betrayed by a friend. One of Denise Mills's Contacts or Allies betrays Denise Mills, ending Denise Mills's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
30 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Make an unexpected connection outside Denise Mills's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
42 |
Became a Citizen (Colonist). |
7 |
43 |
A revolution, attack or other unusual event throws Denise Mills's life into chaos, forcing Denise Mills to leave the planet. |
8 |
43 |
Became a Noble (Dilettante) with the new title Wastrel. |
8 |
46 |
time as a ruler or playboy gives Denise Mills a wide range of experiences. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Returned to Drifter (Barbarian). |
9 |
49 |
Denise Mills run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
51 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |