Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Dessie Fuller's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
34 |
Perform an exemplary service for the scouts. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
37 |
Dessie Fuller inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
37 |
Became a Psion (Wild Talent). |
6 |
38 |
Gain a contact outside of normal circles. |
6 |
41 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
7 |
41 |
Continued as Psion (Wild Talent). |
7 |
43 |
Gift causes a former ally to turn on Dessie Fuller and betray Dessie Fuller. One Ally or Contact becomes an Enemy. |
8 |
43 |
Became a Merchant (Broker). |
8 |
45 |
Given advanced training in a specialist field |
8 |
47 |
Promoted to Merchant (Broker) rank 1. |
9 |
47 |
Continued as Merchant (Broker). |