Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Dianne Dwyer's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A good deal ensures Dianne Dwyer is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Nearly killed. Fully recovered. |
5 |
31 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
35 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
38 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
7 |
38 |
Became a Citizen (Colonist). |
7 |
40 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
47 |
Attacked by enemies and injured. |
9 |
47 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Gain Enemy if Dianne Dwyer don't already have one. |
9 |
48 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
50 |
Betrayed by a friend. One of Dianne Dwyer's Contacts or Allies betrays Dianne Dwyer, ending Dianne Dwyer's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
50 |
Switched to Noble (Dilettante) with the new title Wastrel and previous rank. |
11 |
52 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
11 |
54 |
Promoted to Noble (Dilettante) rank 1. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired at age 54. |